Megh Menghani
Unreal Engine Game Programmer
Mumbai, India meghmenghani@gmail.com megh-menghani.github.io LinkedIn GitHub
Unreal Engine programmer with 4 years across games and real-time visualization, shipped on Steam, Nintendo Switch, iOS and Android. Gameplay and multiplayer systems in C++ and Blueprints, often extending existing plugins and codebases well past their original scope.
Experience
O.A.K Studio Remote, India
Jan 2026 - PresentGame Programmer (Junior Game Programmer, Jul 2024 - Dec 2024)
- Family Feud (Netflix demo): game UI, delegate based callbacks driving the game world and UI from LLM responses, game flow driven by the LLM's verdict, testing.
- Bull (gameplay demo): extended Combat Fury for a quadruped character, matador cape cloth physics (one and two hand, colliding with matador and ground), custom matador AI with health and target locking, UI, SFX and VFX.
- JUNK! (free demo on Steam): robot animation system with distance matching, arena camera system, menu and robot select UI.
PropVR India & Dubai
May 2025 - Jan 2026Unreal Programmer
- Bahri Chemicals tanker digital twin: ship movement and animation, weather simulation and day/night cycle, base character and animation setup, idle camera tour. Worked with an art team of 20+.
- Architectural visualization projects built on modular C++ and artist-friendly systems.
Freelance Remote
Unreal Programmer
- Specpixel Entertainment, Melbourne. New Citizen (Steam Early Access): firefighter and EMS systems. 6 FGear vehicles with a modular seat and door system, node-based fire spread with water cannon extinguishing, data asset driven medic system, database-backed MDT messaging.
- GodSpeed Gaming Solutions, India. Origament (Nintendo Switch port): map, mesh, texture and Niagara optimization, platform and device profile settings, save system improvements.
- Isotope Advanced Inventory System: extended the IFP plugin into a replicated, Tarkov-style extraction shooter inventory. Marquee selection, quick transfer, modifier drags, packing and sorting.
Carina Softlabs India & USA
Dec 2024 - May 2025Senior Programmer
- Hangry Petz (iOS and Android): cross-platform multiplayer, modular boss system on a shared parent Blueprint, App Store and Google Play in-app purchases, core tree upgrade system.
GameInk Studios
Nov 2024 - Dec 2024Game Programmer. Studio projects ZomNom and Cyberskater, and a one-year game programming curriculum.
Insanity Crew Games
Aug 2023 - Aug 2024Game Programmer Intern. Blueprints programmer on client projects and Sound Qube (showcased at IGDC 2023).
G2M
Aug 2022 - Aug 2023Trainee Game Developer. Trained across every area of game development and production.
Skills
Languages: C++, Unreal Blueprints
Unreal: Replication (Multiplayer), GAS, Animation Programming, UMG, Niagara, Unreal Insights, Platform porting
Systems: Inventory, Melee combat, Vehicles, Voice input & LLMs, Archviz & digital twins
Platforms: PC / Steam, PS5, Nintendo Switch, iOS, Android
Tools: Visual Studio, Perforce, Git, Sourcetree, TortoiseGit, Plastic SCM, SVN
Education
BSc IT, Mumbai University
2025 - 2028
Game Design and Production, Gamer2Maker
2022 - 2023
Languages
English, Hindi